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NCT05554601
A Randomized Trial of Behaviorally Designed Gamification and Social Incentives to Increase Physical Activity Among Overweight and Obese Veterans
Conditions: Hypertension, Obesity
Sex: All
Ages: 18 Years – N/A
Healthy volunteers: Yes
Phase: NA
Enrollment: 725
Sponsor: VA Office of Research and Development
Location: Corporal Michael J. Crescenz VA Medical Center, Philadelphia, PA Philadelphia Pennsylvania
Summary
Despite the many associated health benefits, more than half of Veterans do not achieve enough regular physical activity. The investigators' prior work has demonstrated that gamification, a method commonly used for health promotion, can lead to sustained increases in physical activity if it is designed using insights from behavioral economics to enhance social incentives. In this study, the investigators will compare the effectiveness of behaviorally designed gamification that encourages Veterans to collaborate or compete on physical activity levels and examine clinical outcomes as well as costs, barriers and facilitators to implementation of the program within Veterans Affairs.
Eligibility Criteria
Inclusion Criteria:
* Veterans receiving care at the Corporal Michael J. Crescenz Department of Veterans Affairs Medical Center (CMCVAMC)
* a body mass index \> 30
* a hypertension diagnosis with systolic blood pressure \>140mm Hg
* are interested in participating in a 9-month physical activity program
Exclusion Criteria:
* currently participating in another physical activity research study
* any medical conditions prohibiting ambulation without assistance
* if a 9-month physical activity program is infeasible or unsafe
* if the Veteran is at a higher level of physical activity (i.e., baseline step count \>7500 steps per day)
Source: ClinicalTrials.gov (NCT05554601). StuddyBuddy aggregates publicly available trial information.