Making SPARX Fly in Nunavut: Pilot Testing an E-intervention... | Clinical Trial | StuddyBuddy@endsection
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Completed
NCT05702086
Making SPARX Fly in Nunavut: Pilot Testing an E-intervention for Boosting Resilience Against Youth Depression
Conditions: Depressive Symptoms, Emotion Regulation
Sex: All
Ages: 13 Years – 18 Years
Phase: NA
Enrollment: 48
Sponsor: York University
Location: Canada
Summary
The goal of this pilot trial was to test SPARX with Inuit youth in Northern Canada.
SPARX is an educational video game designed to teach cognitive behavioural therapy strategies and techniques.
This "serious game" has previously shown promise in addressing symptoms of depression with Māori youth in New Zealand.
Researchers in this study tested SPARX's suitability with Inuit youth in the territory of Nunavut using surveys that youth completed before and after gameplay.Hypothesis 1: Youth who completed SPARX were expected to experience a decrease in depressive symptoms and risk factors related to depression.
Hypothesis 2: Youth who completed the SPARX program were expected to experience an increase in factors related to resilience.A team of Nunavut-based community mental health staff facilitated youth's participation in this remote pilot trial with 24 youth aged 13-18 across 11 communities in Nunavut.
These youth had been identified by community facilitators as showing low mood, depression, and/or significant levels of stress.
Eligibility Criteria
Inclusion Criteria:one or more of the following:low moodnegative affectdepressive presentationssignificant levels of stress and:sufficient English language comprehension to use and understand SPARXExclusion Criteria:None
Source: ClinicalTrials.gov (NCT05702086). StuddyBuddy aggregates publicly available trial information.