Impacts of Application of Virtual Reality on Gait and Balanc... | Clinical Trial | StuddyBuddy@endsection Impacts of Application of Virtual Reality on Gait and Balance for Stroke Patients
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Completed NCT05709587

Impacts of Application of Virtual Reality on Gait and Balance for Stroke Patients

Conditions: Stroke

Sex: All
Ages: 40 Years – 80 Years
Phase: NA
Enrollment: 17
Sponsor: Kaohsiung Medical University Chung-Ho Memorial Hospital

Location: Taiwan

Summary

The goal of this clinical trial is to learn about effects of virtual reality combined with conventional therapy on the balance, gait, and quality of life in stroke patients in the subacute and chronic stages. The main questions it aims to answer are:• Virtual reality combined conventional therapy interventions can improve the gait, balance and functional status of stroke patients or not?Participants will asked to do about 3 tasks in virtual reality interventionWalk in the flat groundCross the obstacle on the groundCross to moving obstacles

Eligibility Criteria

Inclusion Criteria:1. Clinical diagnosis of Stroke. 2. Must be able to ambulation with or without devices. 3. Were able to communicate and follow instructions. 4. Were rehabilitated at Kaohsiung Municipal Ta-Tung Hospital.Exclusion Criteria:1. Limb apraxia. 2. Any vision impairments. 3. Any hearing impairments. 4. Any vestibular impairments. 5. Any comorbidities that affected movements.

Interested in this study? View the official listing for contact and enrollment details.

View on ClinicalTrials.gov

Source: ClinicalTrials.gov (NCT05709587). StuddyBuddy aggregates publicly available trial information.