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NCT06769178
How Much Virtual Reality Intervention Improve the Balance of Patients With Cerebral Palsy
Conditions: Cerebral Palsy
Sex: All
Ages: 18 Years – 30 Years
Healthy volunteers: No
Phase: NA
Enrollment: 24
Sponsor: Yeditepe University
Location: Yeditepe University Istanbul Ataşehir
Summary
The purpose of this clinical study is to investigate how effective virtual reality applications are in adult cerebral palsy rehabilitation.
The main questions it aims to answer are:
Do virtual reality interventions (of Becure Balance and Becure Wesense Systems) improve balance and is this improvement reflected in the clinic? Is there a change in brain functional resting state networks after virtual reality interventions?
Eligibility Criteria
Inclusion Criteria:
Being diagnosed with unilateral spastic type cerebral palsy (hemiplegic type) / Being between the ages of 18-30 / Being able to walk independently (GMFCS I-II) / Not having Botox application in the last six months / Not using any medication that will affect the study process
Exclusion Criteria:
Having a history of epileptic attacks / Having \>2 spasticity in any joint according to the modified Ashworth scale / Having severe depression according to the Beck Depression Inventory /Having hearing-vision problems
Source: ClinicalTrials.gov (NCT06769178). StuddyBuddy aggregates publicly available trial information.