← Back to all trials
Completed
NCT07689422
The Effect of Web-Based Gamification Applications on Nursing Students' Learning Regarding Cardiopulmonary Resuscitation
Conditions: Cardiovascular Diseases, Cardiopulmonary Arrest, Web-based Gamification
Sex: All
Ages: 18 Years – N/A
Healthy volunteers: Yes
Phase: NA
Enrollment: 86
Sponsor: Karadeniz Technical University
Location: Karadeniz Technical University Trabzon Trabzon
Summary
In this study, the aim was to determine students' level of knowledge regarding cardiopulmonary resuscitation by using web-based gamification applications in nursing education, and additionally, to evaluate the secondary effects on knowledge retention and skill levels.
1. The cardiopulmonary resuscitation training delivered through web-based gamification applications has no effect on students' level of knowledge.
2. The cardiopulmonary resuscitation training delivered through web-based gamification applications has an effect on students' level of knowledge.
Eligibility Criteria
Inclusion Criteria:
* Must be registered for the Surgical Nursing course for the first time,
* Must have internet access,
* Must have a computer, tablet, or mobile phone,
* Must be willing to participate in the research.
Exclusion Criteria:
* Not attending the theoretical course,
* Not having received any previous training in cardiopulmonary resuscitation.
Source: ClinicalTrials.gov (NCT07689422). StuddyBuddy aggregates publicly available trial information.