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Completed NCT07689422

The Effect of Web-Based Gamification Applications on Nursing Students' Learning Regarding Cardiopulmonary Resuscitation

Conditions: Cardiovascular Diseases, Cardiopulmonary Arrest, Web-based Gamification

Sex: All
Ages: 18 Years – N/A
Healthy volunteers: Yes
Phase: NA
Enrollment: 86
Sponsor: Karadeniz Technical University

Location: Karadeniz Technical University Trabzon Trabzon

Summary

In this study, the aim was to determine students' level of knowledge regarding cardiopulmonary resuscitation by using web-based gamification applications in nursing education, and additionally, to evaluate the secondary effects on knowledge retention and skill levels. 1. The cardiopulmonary resuscitation training delivered through web-based gamification applications has no effect on students' level of knowledge. 2. The cardiopulmonary resuscitation training delivered through web-based gamification applications has an effect on students' level of knowledge.

Eligibility Criteria

Inclusion Criteria: * Must be registered for the Surgical Nursing course for the first time, * Must have internet access, * Must have a computer, tablet, or mobile phone, * Must be willing to participate in the research. Exclusion Criteria: * Not attending the theoretical course, * Not having received any previous training in cardiopulmonary resuscitation.

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View on ClinicalTrials.gov

Source: ClinicalTrials.gov (NCT07689422). StuddyBuddy aggregates publicly available trial information.