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Completed
NCT07691229
Virtual Reality Training on Technical Skills, Training Load and Mental Fatigue in Football
Conditions: Athletic Performance, Mental Fatigue
Sex: Male
Ages: 18 Years – N/A
Healthy volunteers: Yes
Phase: NA
Enrollment: 24
Sponsor: Manisa Celal Bayar University
Location: Manisa Celal Bayar University, Faculty of Sport Sciences Manisa
Summary
Virtual reality (VR) technology has emerged as a promising supplementary training tool in football, yet no study has simultaneously examined its effects on technical skills, training load, and mental fatigue within a randomized controlled design. This study evaluated the effects of an 8-week Rezzil Index® VR training program on football-specific technical skills, training load (sRPE), and mental fatigue in licensed male football players. Twenty-four male football players (age: 18.82±0.85 years) were randomly assigned to a VR training group (n=12) or a control group (n=12). The VR group completed two supplementary sessions per week using the Rezzil Index® application (HTC Vive Pro and Oculus Quest 2) in addition to regular team training. Football-specific technical skills, mental fatigue (Modified Color-Word Stroop Test), and training load (session RPE) were assessed pre- and post-intervention. The VR group demonstrated statistically significant improvements in all technical skill measures (p\
Eligibility Criteria
Inclusion Criteria:
* Licensed male football players aged 18 years or older
* Active participation in regular team training
* No history of serious musculoskeletal injury in the past 6 months
Exclusion Criteria:
* History of serious injury or surgical intervention
* Psychiatric or neurological conditions
* Regular use of medication affecting cognitive performance
* Prior experience with VR training systems
Source: ClinicalTrials.gov (NCT07691229). StuddyBuddy aggregates publicly available trial information.