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NCT07710755
Effects of Cognitive Fatigue on Gait
Conditions: Mental Fatigue
Sex: All
Ages: 18 Years – 60 Years
Healthy volunteers: Yes
Phase: NA
Enrollment: 30
Sponsor: State University of New York at Buffalo
Summary
The goal of this study is to comprehend how mental fatigue could affect human gait. The main questions to answer are:
* Does mental fatigue change how people walk?
* How long does it take for walking patterns to return to normal after mental fatigue sets in?
* What role do constructs like boredom, sleepiness, and motivation play in this relationship?
To achieve this, participants will take part in the experiment, split into two sessions:
Day 1 (online, about 25 minutes): Practice session. Participants will practice a computer task that will be used to induce mental fatigue in the next session.
Day 2 (in-person, about 1.5 to 2 hours): Participants will wear several wearable sensors: motion sensors on their legs, feet, and back, sensor insoles in their shoes, a cap that measures brain activity, and glasses that track eye movement. After sensor placement, participants will walk in a straight line for 10 meters to measure their normal walking pattern. They will then complete a 32-minute computer task designed to induce mental fatigue. Afterward, participants will walk in a straight line for 10 meters again, rest for 3 minutes, and repeat this walk-and-rest cycle 3 more times. Participants will also answer short questions about how tired, bored, and alert they feel throughout the session.
Eligibility Criteria
Inclusion Criteria:
* Adults aged 18-60 years.
* Neurotypical individuals with no self-reported history of neurological or cognitive disorders.
* Able to walk independently, without an assistive device.
* Fluent in English.
* Recruitment will aim for gender balance across the sample.
* For Day 2, participants must arrive with clean, dry hair, free of styling products (e.g., gels, oils), to ensure adequate EEG electrode contact.
Exclusion Criteria:
* Outside the age range of 18-60 years.
* Self-reported history of neurological or cognitive disorders (e.g., epilepsy, multiple sclerosis, stroke/traumatic brain injury).
* Any musculoskeletal condition or injury affecting normal gait.
* Use of an assistive device for walking (e.g., cane, walker, brace).
* Self-reported photosensitive epilepsy or seizure disorder triggered by screen/visual stimuli.
* Non-English speaking.
* Day 2 restrictions: less than 6 hours of sleep the night before; caffeine within 2 hours of the session; alcohol within 24 hours of the session.
Source: ClinicalTrials.gov (NCT07710755). StuddyBuddy aggregates publicly available trial information.